![]() ![]() In brief : the UFOs and the rain must be played all together. There is a jump-cut when we trigger the rain.īut the problem remains if we wait until the end of the loop : the UFOs will run away before the rain even started. We want the rain to start exactly when Ben hits this « rain button ».īut there is problem : if the UFOs video is still playing, we will have again, an horrible jump-cut. Hopefully, Ben is finding a « rain button », to make run away the UFOs. Please note that segments have 2 play-modes : "loop" and "play once".ģ / Copy Behavior : starting next segment directlyNow, Ben is on UFO's planet. Of course, you can imagine that Ben is a real actor on stage. This is the default behavior : "wait" (Millumin is waiting the media to be finished, before going to the next segment). You can observe that when Ben is ready, we can click on the next segment, and Millumin will automatically wait until the end of the loop, before launching the capture sequence. Waiting for the end of the video before capture Ok, lets play the timeline to see how it goes. We will also rename the segment for better understanding. #Millumin synchroinization proPro tip : you can hold ⇧ to snap exactly between the two videos. You can now split the timeline with different segment : just put the red cursor on the point you wanna split, then press the "Split Segment" button. So let's show timeline's segments first :Ĭlick on "keyframes/segments" to show segments We gonna split the action in two parts : a first part where the UFO enters the scene, and a second one where Ben is being captured. We are now entering the new playing mode for this Millumin's timeline. To enter in this mode, simply uncheck "Synchronized" button, just as before. Yes, forget what you know about regular timelines in PremierePro or FinalCut, and let’s talk about this new feature. ![]() No, we don’t want a jump-cut here : what we want is a smooth transition !Īnd we don't want to use a fade-in/fade-out transition, or training for hours to get the perfect timing.Ģ / Solution : use Asynchronous TimelineThat's why we built the asynchronous timeline, a kind of time-relative timeline, allowing you to « postpone » a segment until current one is finished. If Ben arrives too early, there is an horrible jump-cut. Now, we want the UFO to capture Ben, just when he arrives : but we don't know exactly when, because he's supposed to be an actor !įor example, if Ben is a bit in a hurry and arrives in advance at the « capture point » : when you start the next segment of your timeline, an horrible jump-cut appears. and Ben representing an actor on stage : this is important because Ben and the UFO don't have the same timing. But what's happening in a real live situation ?įor our example, let’s introduce an UFO. In Millumin, you will find the same concepts. ![]() ġ / The Core ProblemClassic editing softwares, such as PremierePro or FinalCut, use regular timelines with a « red cursor » representing the playhead. Well, let's switch to another case to explain all this. When the timelines are not synchronized, we can have smooth transitions. The only difference between the two timelines, is unchecking the "Synchronized" option. Now, launch the second part and when the « ghost » is on the screen, launch the next column. What is the magic trick ?Download and open the following project : start the first part, and at some point, go to next column. ![]() Here is quick preview of what you can achieve with such timelines. ![]()
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